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<channel>
	<title>GameOver40.com</title>
	<link>http://www.gameover40.com</link>
	<description>Gaming with one foot in the grave.</description>
	<pubDate>Fri, 07 Mar 2008 20:00:38 +0000</pubDate>
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		<title>Is that the sound of a Giant Bomb?</title>
		<link>http://www.gameover40.com/2008/03/07/is-that-the-sound-of-a-giant-bomb/</link>
		<comments>http://www.gameover40.com/2008/03/07/is-that-the-sound-of-a-giant-bomb/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 20:00:38 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2008/03/07/is-that-the-sound-of-a-giant-bomb/</guid>
		<description><![CDATA[Or just the sound of gamespot.com imploding?
The dust is finally settled on Jeff Gerstmann and his cohorts who abandoned Gamespot after his departure.  Their new endeavor appears to be GiantBomb.com which will yet another Game News and Reviews site.
I&#8217;m really happy to see Gerstmann and crew back and can&#8217;t wait to see their new site [...]]]></description>
			<content:encoded><![CDATA[<p>Or just the sound of gamespot.com imploding?</p>
<p>The dust is finally settled on Jeff Gerstmann and his cohorts who abandoned Gamespot after his departure.  Their new endeavor appears to be<a href="http://www.giantbomb.com/"> GiantBomb.com</a> which will yet another Game News and Reviews site.</p>
<p>I&#8217;m really happy to see Gerstmann and crew back and can&#8217;t wait to see their new site evolve.</p>
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		<title>Cheap Linux laptops catalyst to Linux gaming?</title>
		<link>http://www.gameover40.com/2008/01/23/cheap-linux-laptops-catalyst-to-linux-gaming/</link>
		<comments>http://www.gameover40.com/2008/01/23/cheap-linux-laptops-catalyst-to-linux-gaming/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 18:02:34 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2008/01/23/cheap-linux-laptops-catalyst-to-linux-gaming/</guid>
		<description><![CDATA[Recently, I had a chance to play with an OLPC, the new &#8220;One Laptop Per Child&#8221; laptop and I was
thoroughly impressed with the hardware.  Along with the Asus Eee PC, the Intel Classmate PC, and
rumors of a Acer product along these lines, the market of low cost linux-based laptops is really heating up.
Will this [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, I had a chance to play with an OLPC, <a href="http://laptop.org/">the new &#8220;One Laptop Per Child&#8221; laptop</a> and I was<br />
thoroughly impressed with the hardware.  Along with <a href="http://eeepc.asus.com/global/">the Asus Eee PC</a>, <a href="http://www.classmatepc.com/">the Intel Classmate PC</a>, and<br />
<a href="http://www.engadget.com/2008/01/16/eee-pc-killer-coming-from-acer/">rumors of a Acer product</a> along these lines, the market of low cost linux-based laptops is really heating up.<br />
Will this be the catalyst to make Linux a viable platform for gaming?</p>
<p>Linux has always been a solid platform for emulators, but not so hot for original games.  With cheap, durable<br />
laptops in the hands of many younger gamers, it seems like a good market for games.  While the OLPC is targeted<br />
in developing nations, some of them will end up in the hands of kids with deep pockets, and the Eee PC seem like<br />
the perfect product for K-12 and college age students with it&#8217;s portability.</p>
<p>The downside for me as a parent is that there isn&#8217;t any educational titles available, so while I&#8217;m in the market for a durable laptop for my two younger kids, it&#8217;s hard to consider the current generation of linux laptops.  My kids love to play games like Dora The Explorer on our current old laptop, so it&#8217;s a hard sell to get them to make the switch until publishers take notice and start releasing Linux titles.</p>
<p>A big question for publishers is piracy; can you create a Linux title that people will pay for as opposed to torrent?  I personally think so, but I think it&#8217;s a challenge that many publishers won&#8217;t pursue.</p>
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		<title>The downside of multiplayer gaming</title>
		<link>http://www.gameover40.com/2008/01/03/the-downside-of-multiplayer-gaming/</link>
		<comments>http://www.gameover40.com/2008/01/03/the-downside-of-multiplayer-gaming/#comments</comments>
		<pubDate>Thu, 03 Jan 2008 18:22:03 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Games I'm Playing]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2008/01/03/the-downside-of-multiplayer-gaming/</guid>
		<description><![CDATA[The first game I purchased for my Xbox 360 was Call of Duty 2, and since then I&#8217;ve been in love with the franchise.  Infinity Ward knows first person shooters and they are master craftsmen of the genre.  Call of Duty 4 has been no exception, and I tore through the single player campaign as [...]]]></description>
			<content:encoded><![CDATA[<p>The first game I purchased for my Xbox 360 was Call of Duty 2, and since then I&#8217;ve been in love with the franchise.  Infinity Ward knows first person shooters and they are master craftsmen of the genre.  Call of Duty 4 has been no exception, and I tore through the single player campaign as quickly as I could. Usually I end it right there, but having heard about the unique leveling system of multiplayer, talking to friends who were engrossed in the COD4 multiplayer game, and having still an unquenched thirst for more Call of Duty goodness, I decided to give multiplayer a try.I have no false expectations on my skills at first person shooters.  I don&#8217;t have the twitch and dexterity to be really good at them, nor do I have the time to practice to push my own skills higher.  Still, I&#8217;ve really enjoyed a good multiplayer coop from time to time, so the idea of playing with other people sounded reasonable, so I took the plunge. I&#8217;d heard it before on podcasts and forums, but the Xbox Live experience is just plain broken for multiplayer gaming.   I&#8217;d assumed there would be trashtalking online, but I wasn&#8217;t prepared for the racist slurs and complete idiocy of a select few players in each match.  I thought I might run into it once or twice, but it&#8217;s pretty pervasive to the point that I clearly needed to quit or change something because it just wasn&#8217;t fun for me to here someone&#8217;s drunken diatribe online.   Having 2 kids still too young for real gaming, there is no way I&#8217;d let them play online. The one saving grace for me was a little known setting in xbox live to turn off voice communications for everyone but friends (To access it: go to your gamertag, edit gamer profile, privacy settings, voice and text) which silences everyone but your friends.  Now I&#8217;m in blissful ignorance, enjoying the game albeit I wonder how much more fun it would be if there were friendly people there working together as a team to play the game as the developers intended. Microsoft really needs to revamp the system to make it a better community if they hope to grow their userbase for this kind of gameplay.  There are ways to report people who are obnoxious but it takes too long to do, and isn&#8217;t very effective.  A better system would be something akin to linkedin.com where you can let friends of friends in your voice chat or even friends of friends of friends to at least comb out the bad apples as a first pass and then ban the rest manually.  </p>
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		<title>New Year&#8217;s Predictions</title>
		<link>http://www.gameover40.com/2008/01/02/new-years-predictions/</link>
		<comments>http://www.gameover40.com/2008/01/02/new-years-predictions/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 06:08:27 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2008/01/02/new-years-predictions/</guid>
		<description><![CDATA[Here&#8217;s my own predictions for 2008 in gaming:

 PS3 will finally get some traction this year after a good spring and summer.  There are number of good titles that slipped into Spring and if all goes well for Sony, they&#8217;ll have more buzz in their favor over Microsoft in the console wars.
Wii might  [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my own predictions for 2008 in gaming:</p>
<ul>
<li> PS3 will finally get some traction this year after a good spring and summer.  There are number of good titles that slipped into Spring and if all goes well for Sony, they&#8217;ll have more buzz in their favor over Microsoft in the console wars.</li>
<li>Wii might  overtake  Microsoft and Sony in console sales (if they haven&#8217;t already), but they&#8217;ll lose the war big time on software sales especially for third party games.  I think many Wii owners will be happy making it a Wii Sports player, and many more will simply have Nintendo player.</li>
<li>By next winter we&#8217;ll here about a Wii HD in the works which will be backward compatible with the Wii but be a bit more powerful to support HDTVs.</li>
<li>Grand Theft Auto 4 sales will be below predictions.</li>
<li>A new PSP will be announced (but not released) that will support PS2 titles via download and have two analog sticks.</li>
</ul>
<p>This is all complete speculation on my part and very likely dead wrong.  It&#8217;s fun to speculate though!</p>
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		<title>I second that proposal:  Age matching in XBox Live</title>
		<link>http://www.gameover40.com/2007/12/11/i-second-that-proposal-age-matching-in-xbox-live/</link>
		<comments>http://www.gameover40.com/2007/12/11/i-second-that-proposal-age-matching-in-xbox-live/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 22:50:36 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2007/12/11/i-second-that-proposal-age-matching-in-xbox-live/</guid>
		<description><![CDATA[Mark Wilson from Kotaku gets it right; XBox Live should definitely put age matching into XBox Live.  It doesn&#8217;t have to be perfect, but it would really improve the quality from my perspective.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://kotaku.com/gaming/editorial/why-doesnt-xbox-live-have-age-matching-332520.php">Mark Wilson from Kotaku gets it right;</a> XBox Live should definitely put age matching into XBox Live.  It doesn&#8217;t have to be perfect, but it would really improve the quality from my perspective.</p>
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		<title>More on Gerstmann and the Industry</title>
		<link>http://www.gameover40.com/2007/12/10/more-on-gerstmann-and-the-industry/</link>
		<comments>http://www.gameover40.com/2007/12/10/more-on-gerstmann-and-the-industry/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 20:34:12 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2007/12/10/more-on-gerstmann-and-the-industry/</guid>
		<description><![CDATA[N&#8217;Gai Croal is always a must-read for me, but this article, which gives context to the Gerstmann firing, is one of his best.   
It will be interesting to see how the industry evolves as we move forward.  Review scores, in my view, can make me interested in a game, but it never has been a [...]]]></description>
			<content:encoded><![CDATA[<p>N&#8217;Gai Croal is always a must-read for me, <a href="http://blog.newsweek.com/blogs/levelup/archive/2007/12/05/reflections-on-videogame-publisher-and-employer-contempt-towards-the-enthusiast-press.aspx">but this article</a>, which gives context to the Gerstmann firing, is one of his best.   </p>
<p>It will be interesting to see how the industry evolves as we move forward.  Review scores, in my view, can make me interested in a game, but it never has been a replacement for reading the reviews of people I trust.  As podcasts have become more prevalent, I find my own buying decisions influenced more and more through online personalities I trust as opposed to publications and websites, and I wonder if we&#8217;ll see more super-reviewers that pop up in the future that have their own brand as opposed to the company they work for. </p>
<p>I&#8217;m old enough to remember when Siskel and Ebert started their movie review show on PBS and the impact it had on how I decided what movies to watch.   Before then, I&#8217;d look at the advertisements in the local paper and see what reviewers quoted in the ad copy, but as I became more acquainted with their show and they became more personal to me, I started using the &#8220;two thumbs up&#8221; as a gold seal of approval for a show.  It didn&#8217;t matter that Ebert worked for a Chicago paper; I could care less about his day job.</p>
<p>If anything, I think the Gerstmann firing became a bigger deal by the fact that there were so many video reviews he had done, as well as regular podcasts in which he took part.   The rich media of audio and video made him more of a recognizable personality and so got the axe, a lot of gamers reacted very personally to it.</p>
<p>It will be interesting to see how things shake out.  At the end of the day, there is no mistaking a bad game as a good one and games cost a lot of money to the average person, so no matter how much the system is gamed, people will find a new system to replace the old one if it doesn&#8217;t work out. </p>
<p><em>(Via <a href="http://www.1up.com/do/blogEntry?bId=8519970&#038;publicUserId=5380367">GFWJeff&#8217;s Blog at 1Up.com</a>)</em></p>
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		<title>The Meltdown at Gamespot</title>
		<link>http://www.gameover40.com/2007/12/04/the-meltdown-at-gamespot/</link>
		<comments>http://www.gameover40.com/2007/12/04/the-meltdown-at-gamespot/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 07:13:42 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2007/12/04/the-meltdown-at-gamespot/</guid>
		<description><![CDATA[Gamespot.com used to be one of favorite sites to get gaming information, but over the last few days, they&#8217;ve seemed to self-destruct.   10 years ago, no one would have noticed the inner workings of a trade publication having internal problems, but with the advent of the Internet, a company shake up can greatly [...]]]></description>
			<content:encoded><![CDATA[<p>Gamespot.com used to be one of favorite sites to get gaming information, but over the last few days, they&#8217;ve seemed to self-destruct.   10 years ago, no one would have noticed the inner workings of a trade publication having internal problems, but with the advent of the Internet, a company shake up can greatly affect a company.  Given the uproar on gaming forums all over the Internet, I think Gamespot has lost a lot of credibility in the last few days, regardless of the truth.</p>
<p>The first something seemed amiss was on Tuesday evening when I listened to Gamespot&#8217;s HotSpot Podcast which is always on my weekly rotation of podcasts.  What seemed odd was the missing voice of Jeff Gerstmann who is a regular voice on the show, and with no one mentioning his absense, it seemed like something was up.  A few days later,<a href="http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/"> the Internet was buzzing with rumors</a> of Jeff being fired and walked out of the office over his review of Kane and Lynch, a mediocre first person shooter that got a 6.0 from Gerstmann (NOTE: I have not played the game).  His video review was removed from the site (see the <a href="http://www.joystiq.com/2007/11/30/rumor-gamespots-editorial-director-fired-over-kane-and-lynch-rev/">youtube version here</a>).  Since then, hell has broken.</p>
<p>It&#8217;s hard to determine rumor from fact but there are a few things about which I feel strongly.</p>
<ol>
<li>I&#8217;m really sad to see Gerstmann go.  I&#8217;ve always enjoyed his reviews and his regular appearance on the Gamespot podcast.  </li>
<li>It&#8217;s a complete PR disaster for Gamespot.com during the busy season for gamers and game buyers.  Cooler heads would have waited until after Christmas to fire a person of Gerstmann&#8217;s tenure and stature, but given the rumors, it seems pretty clear that the break up did not go smoothly and there was no graceful transition out</li>
<li>While the Internet has a short attention span, it also hard to change a meme once it&#8217;s been cast and I think gamespot will sadly become one of those sites people associate with negative images.  It&#8217;s hard to shake a negative image once it&#8217;s been cast.</li>
<li>If someone higher up the food chain doesn&#8217;t get fired over this, there really is something wrong with CNET, Gamespot.com&#8217;s parent company.  While the truth may lie somewhere in the middle and perhaps Gerstmann was warned over and over again over some internal policy, there is no doubt that it was mishandled and cost Gamespot far more money then any kind of severance package that would have smoothed things over.  I&#8217;d say by late January of next year, we&#8217;ll see some new manager to replace the guy who handled this as declining page views start being recorded.</li>
</ol>
<p>It will be interesting to see how it all works out over the coming months.  If I were a competing site, I&#8217;d be hiring Gerstmann in a heartbeat.</p>
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		<title>Oh, how i love thee, Half Life</title>
		<link>http://www.gameover40.com/2007/11/15/oh-how-i-love-thee-half-life/</link>
		<comments>http://www.gameover40.com/2007/11/15/oh-how-i-love-thee-half-life/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 20:24:28 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[Shooters]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[Games I'm Playing]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2007/11/15/oh-how-i-love-thee-half-life/</guid>
		<description><![CDATA[I&#8217;ll admit it: I own four copies of Half Life 2 and bought my original copy many years ago, but it wasn&#8217;t until now that I really played it.  With the Orange Box and it&#8217;s terrific value, I don&#8217;t feel I payed too much for the experience.
The first copy I bought on a whim [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit it: I own four copies of Half Life 2 and bought my original copy many years ago, but it wasn&#8217;t until now that I really played it.  With the Orange Box and it&#8217;s terrific value, I don&#8217;t feel I payed too much for the experience.</p>
<p>The first copy I bought on a whim when the game originally came out, having loved the original Half Life to death.   My PC wasn&#8217;t really up to the task at that point, and neither was I with all the work and family matters I need to attend to, so it sat in my office collecting dust.  When I did find the time to start gaming again, I bought an my Xbox 360 and decided that I should really get the Half Life 2 XBox version and finally give it a go, but soon heard rumblings that Valve was going to create a new version so I decided to wait for a native 360 version. That version, the Orange Box, finally came out, and while it took years to start playing, I was hooked and couldn&#8217;t stop playing it once the wrapper came off the box.</p>
<p>Let me get my only gripe with the series out of the way right now because it&#8217;s just a minor thing but permeates all the products included in the bundle: the loading screens.  The loading screens smacks of old technology with the way they freeze the game up for 5-10 seconds at a time with no warning.  Even in Episode 2, you&#8217;ll be walking through a tunnel and the game will freeze for a moment until the a loading screen pops up for 5-10 seconds to load the next level.  It&#8217;s a forgivable sin, but I hope they fix it for Episode 3 and beyond.</p>
<p>By not playing Half Life 2 until now, I got a truly great gaming experience from start to finish.  Half Life 2, which starts out slow with it&#8217;s long water level, is an awesome game and holds up well despite the fact that it&#8217;s a couple of years old.  Episode 1 extends that goodness and gives you more of the same.  Episode 2 seems to have taken all the good bits from the original and Episode 1, and combined them to make a roller coaster ride of goodness.  <a href="http://www.gameover40.com/2007/10/25/dont-overlook-portal/">Portal I blogged about before</a>, which is also stellar.  At the end of the day, it was a marathon gaming experience but well worth the time it took and I never got tired of the experience.  </p>
<p>At this point, I can&#8217;t wait for Episode 3 and I hope Valve does a similar experience next time bundling potentially Episode 3, Portal 2 (the two stories could potentially connect at some point), and a remake of Half Life 1 to make the graphics HD quality.  That would be a truly awesome deal.</p>
<p>If you&#8217;re keeping track at home, that&#8217;s three copies.  The fourth was another Orange Box for the PC which I&#8217;m going to use the Team Fortress 2 code and give the rest to my brother in law.  4 copies seems like a lot, but it seems like a great deal to me.</p>
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		<title>The PSP Comeback</title>
		<link>http://www.gameover40.com/2007/11/07/the-psp-comeback/</link>
		<comments>http://www.gameover40.com/2007/11/07/the-psp-comeback/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 04:29:12 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2007/11/07/the-psp-comeback/</guid>
		<description><![CDATA[Next Generation has a great article documenting the PSP&#8217;s reversal of fortune and how it&#8217;s now doing well on the strength of it&#8217;s hardware updates and the new exclusive titles that are coming out.
I bought my PSP on launch day and have always been a big fan of it.  I think it&#8217;s got some good [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7799&amp;Itemid=2">Next Generation has a great article </a>documenting the PSP&#8217;s reversal of fortune and how it&#8217;s now doing well on the strength of it&#8217;s hardware updates and the new exclusive titles that are coming out.</p>
<p>I bought my PSP on launch day and have always been a big fan of it.  I think it&#8217;s got some good games that I&#8217;ve enjoyed a lot, and given it&#8217;s screen size and quality, it does a great job as a video player.  My only gripe is the lack of a second analog stick which would have opened the door for some quality PS2 ports, and at this point, I&#8217;ve given up trying to play first person shooters on the platform.   Many people don&#8217;t like the idea of playing FPS&#8217;s on a handheld, but I&#8217;d play them all the time on a handheld if the controls were there.</p>
<p>It&#8217;s an under-rated handheld if you ask me, and while I prefer my DS for some things like puzzle style games, I prefer the PSP for it&#8217;s more powerful graphics and it&#8217;s ability to do other things besides gaming.</p>
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		<title>Picross should be illegal</title>
		<link>http://www.gameover40.com/2007/11/06/picross-should-be-illegal/</link>
		<comments>http://www.gameover40.com/2007/11/06/picross-should-be-illegal/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 14:53:17 +0000</pubDate>
		<dc:creator>wagnoid</dc:creator>
		
		<category><![CDATA[DS]]></category>

		<category><![CDATA[Games I'm Playing]]></category>

		<guid isPermaLink="false">http://www.gameover40.com/2007/11/06/picross-should-be-illegal/</guid>
		<description><![CDATA[I picked up Picross this weekend, and given the number of hours I&#8217;ve played it since then, I&#8217;m fairly concerned that I&#8217;ve got a serious addiction problem on my hands and I believe Picross should be sold behind the counter by prescription only.   If you enjoy Sudoku, which I consider the gateway drug [...]]]></description>
			<content:encoded><![CDATA[<p>I picked up Picross this weekend, and given the number of hours I&#8217;ve played it since then, I&#8217;m fairly concerned that I&#8217;ve got a serious addiction problem on my hands and I believe Picross should be sold behind the counter by prescription only.   If you enjoy Sudoku, which I consider the gateway drug of puzzle games, you&#8217;ll love Picross.</p>
<p>The idea is pretty simple.  Each puzzle is a simple grid where each square can be turned on or off that you decipher based on a simple rule set.  At the end of the puzzle, if you look hard enough, it forms a picture.  There is a time limit to each game of 60 minutes but if you guess wrong, you&#8217;ll get penalyzed minutes which can be annoying if, like me, you don&#8217;t have full control of your stylus and accidently hit a square you weren&#8217;t intending.</p>
<p>The rules are simply a set of numbers for each row and column representing runs of dots.  For instance, the grid size starts out 10 x10 and one row might have 7,2 next to it which means there will be 7 squares in a row on and 2 squares in a row on.  With that knowledge, you would draw the first seven squares on, the next off, and then the last two on (i.e. 10 total squares).  Just like Sudoku, you&#8217;ll need to be cognizant of the vertical and horizontal axis of each square to fully determine which run of dots goes where.</p>
<p>The game takes 5 minutes to learn with a decent tutorial to start you off (albeit I couldn&#8217;t figure out how to skip it and at points, it becomes a bit pendantic) and then you are off and running.  The puzzles get harder and harder over time, as you&#8217;d expect, with the clues more difficult to figure out and the grid sizes getting bigger.</p>
<p>If you have plenty of time to waste, I can&#8217;t recommend this game enough.</p>
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